Turn-Based City Builder Concept
To download and play the game yourself or to see a more in-depth breakdown, you can visit: https://github.com/Conningemu/turnBasedCityBuilderConcept
I worked on a solo project for a couple of months to develop a turn-based city builder. The original idea was to create a game where each turn acts as a year in the game. Where game-changing events occur in-between each turn that the player has to make decisions or change the way that they play.
I was the sole designer, programmer and artist on the project.
When designing this prototype it was important to factor in the skill sets that I had as a game developer. I wanted to be able to create as much of the game as possible in a 2 month time frame.
So because I already had a lot of experience with 2D art game assets and UI creation, I decided to make a game that would utilize as much 2D art and UI elements as possible.
From there the design flowed very naturally.
I already had experience creating grid systems and turn-based systems thanks to the work I had done in my previous projects. So I decided to lean into a turn-based top-down grid generating game.
The resources in the top left of the screen reflect the current status of the kingdom. So depending on the buildings created or choices that the player makes, they can either increase or decrease year over year.
For a more in-depth breakdown you can check out the Github link above.